
Ayomide Awoyemi


A Bit About Me
I am a gameplay programmer with extensive experience as an indie developer in the games industry, specializing in working with Unreal Engine. My expertise lies in programming, bug tracking, and bug fixing. I have a deep passion for crafting engaging gameplay experiences and exploring the intricate ways in which players interact with the game world
Work Experience
Dimension 11 Games
March 2022 - Present
Gameplay Engineer
November 2023 - March 2024
Gameplay Programmer Intern
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Developed and implemented core gameplay systems, including combat mechanics, enemy AI behaviors, and level progression using Unreal Engine 4 & 5, C++, and Unreal Blueprints.
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Collaborated closely with designers to prototype and iterate on new gameplay features and mechanics.
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Spearheaded internal QA efforts, including bug tracking, error documentation, and system integrity validation prior to external playtesting to ensure a polished and enjoyable player experience.
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Contributed to optimization efforts to maintain high performance across various platforms.
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Key Skills: Unreal Engine, C++, Unreal Blueprints, Gameplay Programming, Quality Assurance, Optimization
Gameplay Engineer
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Designed and prototyped gameplay systems and mechanics using Unreal Engine 5.
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Collaborated with the Art and Design team to iterate on game concepts and features.
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Implemented backend services, including player accounts, matchmaking, inventory management, and leaderboards, using Azure PlayFab.
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Contributed to the early stages of game development, focusing on design documentation and system architecture.
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Key Skills: Unreal Engine, Gameplay Design, Backend Development (Azure PlayFab), Design Documentation
Education
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Computer Engineering. B.Sc.
Obafemi Awolowo University
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Relevant Coursework: Introduction to Digital Systems, Computer Programming, Object-Oriented Programming, Artificial Intelligence, Data Structures and Analysis of Algorithms, Operating Systems Principles, Principles of Compilers
SSCE
Ambassadors College Ile-Ife
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Junior and Senior secondary education and preparation for University education.
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Relevant Coursework: Data Processing and Computer Studies
Skills
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Programming Languages
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C++, Python, Lua, Unreal Engine Blueprint.
Softwares
Unreal Engine, Tortoise SVN, GIT and Github, Perforce, Visual Studios, JetBrains Rider
Soft Skills
Problem-solving | Communication | Leadership | Teamwork | Adept Learning | Meticulous | Attention to Detail | Critical Thinking